Skip to main content

Buffer on the Stack

Access the drills/tasks/stack-buffer/support/ directory from the lab resource archive and consult the stack_buffer.asm file. This file contains a program that populates a buffer with information and then displays it. It is similar to the one above, but now the buffer is allocated on the stack.

The task will contain 3 parts.

Part 1

Carefully review the program, then compile it using the command:

make

then run it using the command:

./stack_buffer

Observe the behavior of the program according to its code.

In addition to the buffer, we have also allocated a local variable of 4 bytes, accessible at the address ebp - 4. It is initialized to the value 0xCAFEBABE. This variable will be important later on. What is relevant now is to know that this variable is in memory immediately after the buffer: when the buffer limit is exceeded, you reach this variable.

What is the difference between the two programs inspected so far?

Part 2

Now that we have seen what the buffer looks like in memory and where the variable is placed, update the stack_buffer.asm program so that the buffer display sequence (Look for TODO 1) also leads to the display of the variable's bytes. It is a case of read buffer overflow, with the objective of information leak: finding out information from memory.

HINT It's not complicated, you just need to "instruct" the display sequence to use a different limit for display, not the current limit of 64 bytes.

Follow TODO 2 and display other information beyond the local variable. What information comes on the stack after the local variable (the next 4 bytes)? And the next 4 bytes after?

Part 3

Based on the experience above, make changes so that the variable's value is 0xDEADBEEF (instead of 0xCAFEBABE as it is initially) without, however, explicitly modifying the variable's value. Look for TODO 3 and use the buffer modification and the ebx register in which we stored the start address of the buffer.

TIP Again, it's not complicated. You need to use the ebx value and an offset to write the 0xDEADBEEF value at that address. That is, use a construction like:

mov byte [ebx + TODO], TODO

Do this after the buffer initialization sequence (after the jl fill_byte instruction).

With a correct solution to this exercise, the program will display the 0xDEADBEEF value for the local variable.

If you're having difficulties solving this exercise, go through this reading material.